Robin is a narrative driven platformer that seeks to explore a child’s emotions and trauma during the Spanish civil war. The game will take place in two distinct but interlaced worlds, the “Real World” and the “Dream World”. This presents the player with two very different game mechanics, in the “Real world” Robin is but a ten-year-old child that is grounded, held back by restrictive earthly physics, the player will have to rely on logic to complete puzzles and move forward. 
On the other hand, in the “Dream World'' anything is possible, a realm where feeling and emotions can be fully explored and experience how Robin’s subconscious deals with hard hitting facts during dire times. Thankfully Robin will benefit from the help of Triip, a fairy that appears to have some connection with the old Basque gods, Mari and Basajaun.


Executive Production

SNEO Mestizaje- Mayda Islas

Direction & Writing

Kubic[s]- Fede García


Juan Belda


Pablo Costa

Concept artist

Julio Palacios

Art & Graphic Design


Level Design

Fabrizio Bogado


Diego Strasser

Animation & Additional Art

Anthony García
Fabrizio Bogado

Testing & Additional development

Diego Strasser
Fabrizio Bogado
Anthony García
Camila Pereyra

Producido por/Produced by

Financiado por la Unión Europea - NextGenerationEU/Funded by the European Unión. Next Generation

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