Inception of the dream world

The inception of Robin was a vivid one. Having Basque references and a multicultural teamfrom Spain and around the world made bringing ideas into screens and paper, quite feasible.Oppression, uncertainty, and daunting experiences, all of which have been lived by thedevelopment team, brought quite the amount of spice and realness to the project.

Most of us grew up playing 2D platformers and have been part of the indie gaming communityever since it’s appearance. We knew how we wanted the game to be experienced as well astelling a poignant tale of how a child is forced to frow up fast because of the environment, butwe didn’t know exactly how to interlace it with a concise narrative driven experience…

Robin and Triip: main character and companion  // Concept Art

Real World // keyframe

Main Character // in-game ideation